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So if you’re planning on doing a true 100% speedrun, I suggest getting “S” ranks on your first stage visits where you will have less CP and get a higher Clear Bonus then just run through the stages on the revisits. If you want more info about getting "S" rank, check out the spreadsheet from CrimsonSmasher: Penalty is the only prerequisite that can lower your ranking and only consist of your Retry Count, which deducts your total score by 300 points every time you die or use a retry. Remaining Food Items Bonus rewards you with more points for not eating any food items you collect during a stage and each one gives you a different amount of points:ģ00 Points: Apple, Bananas, Grapes, PeachĢ50 Points: Candy, Ice Cream, Lollipop, Short Cake No Damage Bonus is pretty self-explanatory and if you meet that prerequisite, you get an extra 3000 points. If you beat a stage with a fast enough Clear Time, you get a 3000 point Sprinter Bonus. Extra Bonus consist of a Sprinter Bonus, No Damage Bonus, and a Remaining Food Items Bonus. Clear Bonus basically rewards you with more points for starting a stage with less Max Equip Cost Points (or CP for short) on a custom slot, which can go up to a grand total of 16,000 in Normal Mode or 21,000 in Hard Mode do to the 5,000 point Difficulty Bonus. By the end of the stage, the game will tally your non-burst points burst points into a Stage Score. Here is a spreadsheet for details on the multiplier along with the amounts of base points each enemy and boss gives you (). Burst points is calculated by a hidden multiplier discovered by Crimson Smasher from Twitter. For the uninitiated, Mighty Gunvolt Burst is not a direct sequel to the bite-sized 2D action game Mighty Gunvolt that saw release on 3DS and various other platforms back in 2014, as it is described as being a brand new full-sized game, which of course features Gunvolt (protagonist of the Azure Striker Gunvolt games) and Beck of Mighty No.9 fame, hence the Mighty Gunvolt title.
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Plus enemies and bosses give you a different base amount of points if you kill them with a burst or not with enemies like Robosec gives you 200 points each from not killing them up close, while bosses like Dynatron gives you 1600 points each from not killing them up close. Max Burst Combo tallies the longest amount “Burst” you performed in a stage, which is performed by consistently killing enemies and bosses up close and resets by not killing them up close. Mighty Gunvolt Burst will launch worldwide via the Nintendo eShop for Switch on June 15, and for 3DS on June 29 in the west and June 28 in Japan for 9.99 / 9. The Switch version will also feature HD rumble support through item dowsing. Stage Score consist of your Stage Score and Clear Time with it affecting your Extra Bonus so I will address it later. In addition to Azure Striker Gunvolt main character Gunvolt, Beck from Mighty No. When you beat a stage, the game judge your performance with a D, C, B, A, or the alluring “S” rank along with a total score that varies on the stage and to calculate it the game uses four prerequisites: Stage Score, Clear Bonus, Extra Bonus, and Penalty.